Ever heard the phrase – “Let’s add some UX to this” or “When will the UX portion be complete?”
There is something amiss with a company’s understanding or commitment to product experiences if they have employees that think this way.
The UX umbrella is hurting designers in agile product development environments.
Why?
Because organizations assume that if they have people on staff that have the title of “UX”, that their products will then magically have a good User Experience. If companies assign roles to “take care of” UX, and do not also looking at making UX an integral part of the company business model, they are essentially never going to be able to deliver an exceptional user experience for any given product or service.
More often than not, UX Designers themselves get caught up in the UI of UX. While they might add user research to the equation, often UX practitioners believe that user experience consists of some mix of the following categories, and largely in relation to a User Interface because that is where the money is right now:
- User research
- Human factors
- Content and copy-writing
- Visual design & branding
- Interaction design
- Information architecture
- Front end development
That is a lot to group into a category of “UX”. And really, most of these facets or specialties are based around designing a product. How is designing the same as “user experience”? It is not. Design has its role in product development, and so does user research which inputs into the design.
However a “user experience” is an intangible thing, that has inputs from an even broader – probably limitless – range of studies and disciplines. Behavior, psychology, development, service delivery, marketing – these are just a few of the disciplines you could pull on to influence an experience. And it cannot be up to the UX practitioners alone to deliver and cover off on everything about an experience.
In order to deliver great user experiences, a company has to decide whether they are going to build experience deliver into their company culture. They have to put money and passion into it to change their practices across every discipline to enable this way of thinking.
If a company just wants to make revenue, there are ways to do that, largely based around various forms of sales and marketing techniques. You don’t HAVE to have a great product to make money. One could argue that these companies may not be sustainable in an experience economy, but it certainly could be sustainable if that particular industry is not already saturated with parity products. I would strongly advocate that at these companies we go back to just caring about “Design” and not “Experiences”.
If a company has decided that they really want to deliver great experiences, then they have to walk the talk and change the way they deliver their products or services from every area of the company – not just within “UX”.
To give examples, some other areas that could fall into disciplines such as the “Engineering” or “Marketing” or “Customer Service” company departments can greatly impact a “user experience”:
- Awareness – how the user found out about the product (Marketing channels, google, sales, management, app store, etc)
- Reliability of the product (Often this is up to Engineering)
- How quickly a user can access information they need for the product (Often this is up to Engineering)
- The type of support they receive around the product (Sales or Customer Service)
Experience IS the product delivery commitment that a company has to to have if they are committed to delivering great experiences – and every single individual contributor needs to be committed to experience delivery.
Its a commitment to all the details of how to connect the dots in delivering a product (or service or event) experience to customers.



